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First Character Working In Game

After months of modeling in Blender, tutorials on Rigging in 3DS Max, and reading up on importing to CryEngine, finally have the main character "Jason" walking around in game.

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Importance of Detailed Textures To Reduce Polycount

I think one of the biggest mistakes that myself and many other new 3D modelers make is going for too much detaile in 3D, and not spending the time to get good source material and develop their 2D...

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Melee Weapons Update!

We see our main character Jason with a metal axe he found in a barn

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Cull Development Update September-2016

New Characters added and environment improvements!

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Animation/Lighting Updates+Cryengine Indie Fund Submission!

New Animations and lighting really make a difference to the overall feel of the game! We are also in the ongoing CryEngine Indie Fund Contest!

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Cull Update 12/2016: New AI, Combat, Buildings

Creating unique AI to make combat more challenging and interesting!

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New "Poster" and Logo

The logo was made first, we wanted something that represented the creepy wilderness feel of the game. We decided to make a movie poster style logo as well to show our audience that this is meant to be...

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First Vehicle Working in Game!

Got our first car going in Cryengine 3, just a beat up piece of junk, but its actually a lot of fun to drive thanks to CryTek's fantastic physics system. Plus, its the first time driving a vehicle in...

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Combat and Vehicle Updates!

Did a test run fighting a lot of zombies and using vehicles as a means of escape.

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Progress Update!

Improvements to Vegetation, new weapon added (AK), Zombie AI made to allow them see player from greater distance, track further.

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Flaregun Working in Game

Flaregun now working in game as a means of signaling for suppplies, or potentially airlifted rescue.

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Rescue from the Dead Kickstarter Launch Trailer

Check out our recently launched Kickstarter trailer which gives overview of gameplay.

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